Hood Warfare 2 Weapon TTK & DPS Calculator
Empirical Time-to-Kill (TTK) and damage breakpoint simulator for competitive play. Configure target shield tiers, fortified perks, helmet protection, and magazine extensions to discover exact shots-to-kill, one-clip potential, and head-to-head duel outcomes in milliseconds.
Target Armor & Combat Condition Source Physics Engine
Select target effective HP, defensive perks, and accuracy distributions.
Head-to-Head Duel Simulator Weapon A vs Weapon B
Simulate a simultaneous opening shot duel. First bullet leaves muzzle at t=0s.
| Weapon | Category | Base DPS | Per-Shot DMG | Shots to Kill | Simulated TTK | 1-Clip Capacity | Details |
|---|
Formula: TTK = (Shots_To_Kill - 1) × (60 / RPM) + (Reloads_Needed × Empty_Reload_Time). In Apex Legends Source engine mechanics, the initial trigger pull fires instantaneously at t = 0.00s. If shots to kill exceed the active magazine size, the weapon suffers a full empty reload penalty before dealing lethal damage. Fortified reduces all incoming damage by 15%, shifting critical breakpoints.