Live Ballistic TTK Engine

Hood Warfare 2 Weapon TTK & DPS Calculator

Empirical Time-to-Kill (TTK) and damage breakpoint simulator for competitive play. Configure target shield tiers, fortified perks, helmet protection, and magazine extensions to discover exact shots-to-kill, one-clip potential, and head-to-head duel outcomes in milliseconds.

Target Armor & Combat Condition Source Physics Engine

Select target effective HP, defensive perks, and accuracy distributions.

Head-to-Head Duel Simulator Weapon A vs Weapon B

Simulate a simultaneous opening shot duel. First bullet leaves muzzle at t=0s.

Weapon A (Primary) Submachine Gun
TTK
0.88s
Shots
14
1-Clip
READY
VS
Volt SMG kills faster
-80 ms
Advantage over HAVOC Rifle
Weapon B (Rival) Assault Rifle
TTK
1.10s
Shots
12
1-Clip
READY
Weapon Category Base DPS Per-Shot DMG Shots to Kill Simulated TTK 1-Clip Capacity Details
Competitive TTK Calculation Methodology

Formula: TTK = (Shots_To_Kill - 1) × (60 / RPM) + (Reloads_Needed × Empty_Reload_Time). In Apex Legends Source engine mechanics, the initial trigger pull fires instantaneously at t = 0.00s. If shots to kill exceed the active magazine size, the weapon suffers a full empty reload penalty before dealing lethal damage. Fortified reduces all incoming damage by 15%, shifting critical breakpoints.