Structured Entity Codex

Hood Warfare 2 Database & Codex

Comprehensive catalog of all 14 verified entities in Hood Warfare 2. Search by name, filter by operational category, and inspect detailed parametric stats and synergy combinations.

14 ENTITIES
Secondary Sidearm

Fully automatic converted machine pistol delivering extreme close-quarters burst DPS within 15 meters.

Ammo Type 9x19mm Parabellum
Damage (Body/Head/Leg) 28 / 39 / 24
Fire Rate (RPM) 1100 RPM
Heavy Secondary

Short-barrel 7.62x39mm firearm bridging the gap between sidearm mobility and rifle stopping power.

Ammo Type 7.62x39mm Soviet
Damage (Body/Head/Leg) 42 / 58 / 35
Fire Rate (RPM) 650 RPM
Primary Rifle

Standard all-around combat platform engineered for mid-range lane control across Chicago streets.

Ammo Type 5.56x45mm NATO
Damage (Body/Head/Leg) 34 / 51 / 29
Fire Rate (RPM) 750 RPM
CQC Breacher

Devastating 12-gauge scattergun designed for point-blank room clearing inside the Chicago Mall.

Ammo Type 12-Gauge Buckshot
Damage (Body/Head/Leg) 110 / 145 / 88
Fire Rate (RPM) 70 RPM
Flanker Primary

Highly stable 9mm submachine gun favored by aggressive flankers pushing alleyways.

Ammo Type 9x19mm Parabellum
Damage (Body/Head/Leg) 30 / 42 / 25
Fire Rate (RPM) 850 RPM
Close-Range Rusher

Ultra-compact submachine gun with staggering cyclic fire rate for surprise ambushes.

Ammo Type 9x19mm Parabellum
Damage (Body/Head/Leg) 24 / 33 / 20
Fire Rate (RPM) 1200 RPM
Long-Range Overwatch

High-powered precision rifle delivering lethal one-shot headshot eliminations across Downtown avenues.

Ammo Type 7.62x51mm NATO
Damage (Body/Head/Leg) 95 / 190 / 80
Fire Rate (RPM) 45 RPM
Anti-Vehicle & Room Clear

Explosive rocket system capable of clearing fortified rooms and destroying enemy Drive-By SUVs.

Ammo Type 85mm High Explosive
Damage (Body/Head/Leg) 180 / 180 / 140
Fire Rate (RPM) 15 RPM
Reconnaissance Streak

3-kill streak triggering street informant intelligence that reveals real-time enemy radar positions for 30s.

Unlock Cost 3 Kills (2 w/ Hardline)
Active Duration 30 Seconds
Scan Sweep Interval Every 2 Seconds
Automated Assault Vehicle

5-kill streak deploying a heavily tinted black SUV patrolling the roadway and strafing hostile players.

Unlock Cost 5 Kills (4 w/ Hardline)
Active Duration 45 Seconds
Vehicle Armor Pool 1,200 HP
AI Squad Reinforcements

7-kill streak calling two heavily armed squad enforcers to lock down and defend the active objective.

Unlock Cost 7 Kills (6 w/ Hardline)
Active Duration 60 Seconds
Unit Health Pool 250 HP per Enforcer
Close-Quarters 3-Lane Arena

Multi-tier indoor retail plaza featuring glass balconies, central food court, and close-quarters store corridors.

Combat Pacing Close-Quarters (CQC)
Map Topology Medium / 3-Lane Indoor
Power Positions 2nd-Floor Balcony & Atrium
Open Urban Vehicle Arena

Expansive metropolitan battleground defined by long asphalt avenues, bus stop cover, and high-rise perches.

Combat Pacing Mid-to-Long Sightlines
Map Topology Large / 3-Lane Urban Grid
Power Positions Parking Garage & Overpass
Compact Alleyway Maze

Claustrophobic maze of backyard fences, narrow alley shortcuts, and brick apartment walls.

Combat Pacing High-Intensity Ambush
Map Topology Compact / 2-Lane Alley Maze
Power Positions Fire Escape & Brick Rooftops