Hood Warfare 2 Weapon Stats Database: DPS, Recoil & Attachments
The Hood Warfare 2 weapon stats database compiles raw damage profiles, rate of fire (RPM), magazine capacities, and time-to-kill (TTK) numbers across all firearms. The Glock 18 with Switch boasts the fastest sub-second TTK (218ms), while the AR-15 Carbine delivers balanced 34-damage shots at 750 RPM.
Quick Decision Consensus
In Hood Warfare 2, every player spawns with 100 base HP. Combat outcomes are determined by milliseconds of weapon cycling speed, bullet dropoff thresholds, and recoil predictability. Understanding the mathematical trade-offs between burst damage, fire rate, and reload intervals separates top lobby performers from casual players.
[Fastest TTK Sidearm] --> Glock 18 with Switch (218 ms @ 1,100 RPM)
[Highest Single Damage] --> Street Defender 12G (110 Total Pellet Damage)
[Optimal Mid-Range Rifle]--> AR-15 Tactical Carbine (34 Base Damage @ 750 RPM)
[Heavy Secondary Caliber]--> Mini Draco Pistol (42 Base Damage in 7.62x39mm)
Comprehensive Firearm Specifications & Damage Parameters
The following technical matrix details official and community consensus ballistics, muzzle velocities, and effective range brackets for all weapons currently in matchmaking:
| Weapon Platform | Caliber Type | Base DMG (Torso) | Headshot DMG | Cyclic Rate (RPM) | Mag Capacity | Reload Time (s) | Effective Range |
|---|---|---|---|---|---|---|---|
| Glock 18 Switch | 9x19mm Parabellum | 28 HP | 39 HP (1.4x) | 1,100 RPM | 33 rounds | 2.1 sec | 15 meters |
| Mini Draco Pistol | 7.62x39mm Soviet | 42 HP | 58 HP (1.4x) | 650 RPM | 30 rounds | 2.5 sec | 25 meters |
| AR-15 Carbine | 5.56x45mm NATO | 34 HP | 51 HP (1.5x) | 750 RPM | 30 rounds | 2.3 sec | 45 meters |
| Street Defender 12G | 12-Gauge Buckshot | 110 HP | 145 HP (1.3x) | 70 RPM | 8 shells | 3.8 sec (full) | 10 meters |
| K-9 SMG (MP5) | 9x19mm Parabellum | 30 HP | 42 HP (1.4x) | 850 RPM | 30 rounds | 2.0 sec | 22 meters |
| Micro Alley Sweeper | 9x19mm Parabellum | 24 HP | 33 HP (1.4x) | 1,200 RPM | 32 rounds | 1.9 sec | 14 meters |
| Urban Marksman .308 | 7.62x51mm NATO | 95 HP | 190 HP (2.0x) | 45 RPM | 5 rounds | 3.2 sec | 80 meters |
| Hi-Point C9 | 9x19mm Luger | 26 HP | 36 HP (1.4x) | 450 RPM | 10 rounds | 1.8 sec | 18 meters |
| Heavy Ordinance RPG | 85mm High Explosive | 180 HP | N/A (Direct hit) | 15 RPM | 1 rocket | 4.5 sec | 50 meters |
Damage Falloff Brackets & TTK Calculation Formula
Time-to-kill in Hood Warfare 2 is calculated using cyclic rate and shots-to-kill (STK):
$$\text{TTK} = \frac{\text{STK} - 1}{\text{RPM} / 60}$$
For example, with the Glock 18 with Switch:
- At 28 base torso damage, it requires $\lceil 100 / 28 \rceil = 4$ shots to kill.
- $\text{TTK} = \frac{4 - 1}{1100 / 60} = \frac{3}{18.33} \approx 0.163 \text{ s}$ of firing delay + initial trigger pull $\approx 218 \text{ ms}$.
Range Dropoff Zones:
- Zone 1 (0 to 15 meters): All weapons deliver 100% of listed base damage. Close-quarters duels favor the Glock 18 Switch and Street Defender shotgun.
- Zone 2 (16 to 35 meters): SMGs and pistols experience a 25% damage penalty. The AR-15 Tactical Carbine retains full stopping power.
- Zone 3 (36 to 60+ meters): Only the AR-15 and Urban Marksman .308 retain lethal combat effectiveness across broad street avenues in Downtown Chicago.
Recoil Centering & ADS Bloom Mitigation
Weapon handling in Hood Warfare 2 incorporates dynamic recoil climbs and muzzle rise that require active player compensation:
- Recoil Reset Windows: Automatic firearms exhibit sharp initial vertical kick during the opening bursts before settling into horizontal drift. Releasing the trigger momentarily resets weapon bloom, ensuring rapid burst sequences maintain pinpoint accuracy down tight urban sightlines.
- Attachment Trade-Off Optimization: Equipping heavy compensators stabilizes muzzle rise but increases weapon ready times when sprinting. For high-mobility submachine guns, prioritize angled foregrips and lightweight reflex optics that preserve lightning-fast sprint-to-fire responsiveness.
- Hip-Fire Pellet Dispersion: For shotguns, hip-fire spread expands significantly while sliding or airborne. Tighten choke attachments and enter aim-down-sights momentarily when engaging targets beyond point-blank range to maximize pellet concentration on enemy torsos.
Attachment Modifiers and Recoil Compensation
Weapon customization allows fine-tuning handling attributes to counteract raw recoil climb:
Attachment Slot Mechanics:
1. Muzzle Attachments:
- Compensator: Reduces vertical recoil climb by 25% at the cost of 5% slower ADS transition.
- Suppressor: Eliminates muzzle flash and radar detection; reduces effective range by 10%.
- Muzzle Brake: Reduces horizontal recoil side-to-side drift by 30%.
2. Magazine Attachments:
- Extended Drum Mag (Glock): Expands capacity to 50 rounds; increases reload time to 2.8s.
- Fast Mag (AR-15): Reduces reload time from 2.3s down to 1.6s.
3. Optical Sights:
- Red Dot Reflex: Clean 1.0x reticle with instant sight picture.
- 3.5x Tactical Scope: Optimized for long-range surveillance on Urban Marksman rifles.
To see which weapons lead the competitive rankings, consult our Weapons Tier List & Loadouts Guide and master objective playlists in our Killstreaks & Game Modes Guide.
For newcomers starting their progression, review our Beginner Guide & Platform FAQ and optimize your graphic settings with our Best PC Settings & FPS Guide.