Aberrant Weapon Form · Control Resonant
The Aberrant: Extend Form
18-meter segmented chain whip dealing 90 damage; pulls distant aerial snipers down to melee range or executes 360-degree ground trips.
Form Archetype
Secondary (Chain Whip)
Base Damage
90 per lash
Attack Speed (Delay)
0.28s
Power Gen / Hit
+5.0% Power
Posture Falter
Pull / Knockdown (75)
Intrinsic Perk
Snare Reel: Pulls aerial and elevated snipers to Dylan's feet
Optimal Targets
Elevated snipers, fleeing entities, and flying anomalies
Living Shard Tier
Tier 1 - 3 inside The Gap
Entity Codex & Combat Mechanics
18-meter segmented chain whip dealing 90 damage; pulls distant aerial snipers down to melee range or executes 360-degree ground trips.
Technical Parametric Matrix & Frame Data
| Attribute | Combat Parameter |
|---|---|
| Form Archetype | Secondary (Chain Whip) |
| Base Damage | 90 per lash |
| Attack Speed (Delay) | 0.28s |
| Power Gen / Hit | +5.0% Power |
| Posture Falter | Pull / Knockdown (75) |
| Intrinsic Perk | Snare Reel: Pulls aerial and elevated snipers to Dylan's feet |
| Optimal Targets | Elevated snipers, fleeing entities, and flying anomalies |
| Living Shard Tier | Tier 1 - 3 inside The Gap |
The Kinetic Momentum Loop & Synergy Strategy
- Momentum Role: Integrates seamlessly with Dylan Faden's tri-phase kinetic combat loop (Power Generation → Falter Stagger → Execution).
- Synergy Pairing: Combine with Strike Form or Cleave Form to maintain pressure across multiple combat ranges.
- Upgrade Progression: Enhance via Living Shards at The Gap hub to unlock tier-specific resonance modifications.