Structured Entity Codex

Wild West Pioneers Database & Codex

Comprehensive catalog of all 9 verified entities in Wild West Pioneers. Search by name, filter by operational category, and inspect detailed parametric stats and synergy combinations.

9 ENTITIES
Settlement Core

The central placeable building of a settlement. Buildings, including the Town Hall itself, can only be placed inside a designated build area.

Type Civic (settlement core)
Confirmed Central placeable building; must sit inside the designated build area
Published numbers None
Service

The Saloon

Settler Need

A building that satisfies one of the settlers' needs; part of the confirmed production chain from logging camp to kitchen and saloon.

Type Service (settler need)
Confirmed Satisfies a settler need; part of the logging-camp-to-kitchen-saloon chain
Published numbers None
Production

Grain Farm

Food Production

A confirmed food-production building with a physical entry point. Farms can be destroyed or moved, and destroying a farm removes its fields.

Type Food production
Confirmed Has a physical entry point; farms can be destroyed or moved
Published numbers None
Production

Saltpeter Mine

Resource Extraction

A mining building with a production rate and two named upgrades: White Powder Everywhere and Full Crew.

Type Resource extraction
Confirmed Has a production rate; upgrades White Powder Everywhere and Full Crew
Published rate Exists but value not published
Trade Infrastructure

A building tied to trade infrastructure, supporting caravans and trade routes between settlements.

Type Trade infrastructure
Confirmed Supports caravans and trade routes
Published numbers None
Logistics

Warehouse

Storage

A storage building. A launch-week player reported a bug where roads would not connect to a warehouse and a logging camp.

Type Storage
Confirmed Depends on road connections (launch player report)
Published numbers None
Food Processing

Produces canned food. Its recipes no longer require Iron Ore. Canned food is the currency used to dispatch caravans.

Type Food processing
Confirmed Produces canned food; recipes no longer need Iron Ore
Caravan currency 5 canned food per caravan (was 20)
Logistics

Food Store

Storage

A storage building that can be upgraded. A fixed bug could disconnect buildings linked to it when it was upgraded.

Type Storage
Confirmed Can be upgraded
Published numbers None
Service

A service building with an operation range, which was increased in a post-launch hotfix.

Type Service
Confirmed Has an operation range (increased in a hotfix)
Published range Increased; value not published