Structured Entity Codex

Wild West Pioneers Database & Codex

Comprehensive catalog of all 16 verified entities in Wild West Pioneers. Search by name, filter by operational category, and inspect detailed parametric stats and synergy combinations.

16 ENTITIES
Civic Administration

Town Hall

Administrative & Civic Epicenter

The administrative heart of the frontier colony. Manages settler job allocation, colony decrees, and projects a +10% road speed movement aura across a 12-tile perimeter.

Building Tier Tier 1 - Civic Core
Construction Cost 25 Timber, 15 Cut Stone
Worker Capacity 1 Mayor / Administrator
Logistics & Storage

Frontier Warehouse

Central Logistics & Storage Depot

Essential distribution hub offering 500 storage slots and deploying 2 Handcart Couriers across a 25-tile road radius to transport raw materials and finished goods.

Building Tier Tier 1 - Logistics
Construction Cost 18 Timber, 8 Cut Stone
Storage Slots 500 resource units
Raw Resource Gathering

Lumberjack Cabin

Raw Timber Extraction

Basic forestry station harvesting standing woodland trees. Generates 2 Raw Timber every 30 seconds to supply construction and plank production.

Building Tier Tier 1 - Forestry
Construction Cost 10 Timber
Worker Capacity 1 Lumberjack
Refined Manufacturing

Sawmill

Plank Processing Mill

Hydraulic or manual milling workshop processing Raw Timber into refined Wooden Planks needed for Tier 2 buildings and advanced tools.

Building Tier Tier 1 - Manufacturing
Construction Cost 15 Timber, 10 Cut Stone
Worker Capacity 2 Mill Workers
Agrarian Agriculture

Potato Farm

Staple Food Crop Cultivation

Hardy agricultural field producing staple tubers. Requires a 4x4 or 6x6 soil footprint, producing 6 Raw Potatoes per 90-second harvest cycle.

Building Tier Tier 1 - Agriculture
Construction Cost 5 Timber, 1 Pioneer Tool
Worker Capacity 1 Farmer per 4x4 field
Food Processing

Communal Kitchen

Food Ration Preparation

Prepares nourishing meals for hungry colonists. Consumes 3 Raw Potatoes and 1 Firewood to produce 4 Hearty Stew rations every 30 seconds, feeding up to 16 pioneers daily.

Building Tier Tier 1 - Food Services
Construction Cost 12 Timber, 8 Cut Stone
Worker Capacity 1 Cook
Luxury Manufacturing

Moonshiner Distillery

Distilled Spirits Production

Copper pot still fermenting potatoes or corn mash into Moonshine Whiskey. Supplies the Saloon to fulfill Homesteader and Citizen morale requirements.

Building Tier Tier 2 - Luxury Goods
Construction Cost 15 Planks, 5 Cut Stone, 2 Copper Sheets
Worker Capacity 1 Distiller
Social & Cultural Services

The Saloon

Social Hub & Entertainment Epicenter

The lively social center of the frontier. Serves Moonshine Whiskey, hosts travelers, triggers narrative gossip encounters, and radiates a +15 Morale aura within 16 tiles.

Building Tier Tier 2 - Entertainment
Construction Cost 25 Planks, 12 Cut Stone
Worker Capacity 2 Bartenders, 1 Pianist
Public Utilities

Community Well

Water Sanitation & Hydration

Taps subterranean water tables to provide infinite clean drinking water. Prevents dehydration sickness within an operational 15-tile radius.

Building Tier Tier 1 - Public Utility
Construction Cost 8 Cut Stone, 4 Timber
Worker Capacity Unattended (Passive)
Public Security

Sheriff Office

Law Enforcement & Crime Suppression

Maintains frontier law and order. Employs 1 Sheriff and 2 Deputies who patrol a 25-tile perimeter, quelling saloon brawls and defending against bandit incursions.

Building Tier Tier 2 - Security
Construction Cost 20 Planks, 10 Cut Stone, 5 Iron Bars
Worker Capacity 1 Sheriff, 2 Deputies
Public Safety

Fire Watchtower

Hazard Mitigation & Fire Defense

Elevated wooden watchtower keeping vigil over dry prairie settlements. Dispatches volunteer bucket brigades to extinguish blazes within a 20-tile radius.

Building Tier Tier 1 - Safety
Construction Cost 14 Timber, 6 Planks
Worker Capacity 2 Volunteer Watchmen
Heavy Mining Industry

Iron Shaft Mine

Subterranean Ore Extraction

Deep shaft mining facility built atop exposed mountain iron seams. Produces 2 Raw Iron Ore every 40 seconds to fuel tool manufacturing and railway expansion.

Building Tier Tier 2 - Mining
Construction Cost 25 Timber, 15 Cut Stone, 4 Pioneer Tools
Worker Capacity 3 Miners
Heavy Manufacturing

Blacksmith Workshop

Tools & Hardware Fabrication

Equipped with anvil, bellows, and forge. Consumes Iron Ingots and Planks to produce Pioneer Tools (Axes, Pickaxes, Plows, and Nails).

Building Tier Tier 2 - Metallurgy
Construction Cost 20 Planks, 15 Cut Stone
Worker Capacity 1 Master Smith, 1 Apprentice
Wilderness Exploration

Scout Post

Frontier Expedition Staging Post

Stables and expedition planning depot. Outfits mounted Frontier Scouts with rations, water, and firearms to explore uncharted map tiles, discover gold, and find lost settlers.

Building Tier Tier 1 - Exploration
Construction Cost 18 Timber, 8 Planks
Worker Capacity Up to 3 Mounted Scouts
Residential Housing

Wooden Shack

Tier 2 Settler Housing

Sturdy milled-lumber shelter housing up to 4 Homesteader colonists. Provides 70% weather insulation against freezing blizzards and dust storms.

Building Tier Tier 2 - Residential
Upgrade Requirement 12 Wooden Planks (upgraded from Tent)
Resident Capacity 4 Homesteader Settlers
Residential Housing

Frontier Homestead

Tier 3 Citizen Estate

Multi-room stone and brick estate housing up to 6 Citizens. Provides 95% thermal protection, maximum tax yield, and prestige for the frontier colony.

Building Tier Tier 3 - Residential
Upgrade Requirement 20 Planks, 10 Cut Stone, 6 Bricks
Resident Capacity 6 Citizen Colonists