Week 1 Update - Patch Notes
Big post-launch patch. Fixed whims resetting hourly after the "Happy Residents" quest, happiness jumping to 100 after starting a second settlement, and several diorama and quest bugs (Hidden Laboratory, Deaf Canyon, Doppelganger, End of the Bandits, Blocked Passage). Economy fixes include the Saltpeter Mine's mislabeled production rate, non-working idea-menu upgrades, and wooden-parts costs.
- ▪Saltpeter Mine production rate was mislabeled and fixed; the rate value itself is not published.
- ▪Idea-menu upgrades and the Gatherers workforce improvement had no effect and were fixed.
- ▪Grain Farm entry point and Town Hall build-area placement were corrected.