Paranatural Ability · Control Resonant
Telekinetic Barrage
Launches 3 concentrated pieces of concrete debris at high velocity, dealing 180 Falter posture damage and interrupting enemy spellcasting.
Ability Type
Combat Ability (Offensive)
Power Cost
35 Power Points
Cast Time
0.30s (Instant cast)
Posture Falter
180 Concentrated
Cooldown
None (Power-bound)
Special Status
Heavy Stagger & Spell Interruption
Combo Synergy
Chains directly after Strike 4-hit combo for instant Falter
Entity Codex & Combat Mechanics
Launches 3 concentrated pieces of concrete debris at high velocity, dealing 180 Falter posture damage and interrupting enemy spellcasting.
Technical Parametric Matrix & Frame Data
| Attribute | Combat Parameter |
|---|---|
| Ability Type | Combat Ability (Offensive) |
| Power Cost | 35 Power Points |
| Cast Time | 0.30s (Instant cast) |
| Posture Falter | 180 Concentrated |
| Cooldown | None (Power-bound) |
| Special Status | Heavy Stagger & Spell Interruption |
| Combo Synergy | Chains directly after Strike 4-hit combo for instant Falter |
The Kinetic Momentum Loop & Synergy Strategy
- Momentum Role: Integrates seamlessly with Dylan Faden's tri-phase kinetic combat loop (Power Generation → Falter Stagger → Execution).
- Synergy Pairing: Combine with Strike Form or Cleave Form to maintain pressure across multiple combat ranges.
- Upgrade Progression: Enhance via Living Shards at The Gap hub to unlock tier-specific resonance modifications.