Paranatural Ability · Control Resonant

Paranatural Levitation

Allows Dylan to levitate vertically for up to 6 seconds, bypassing ground hazard pools while targeting enemy weakspots from elevated vantage points.

Paranatural Levitation
Ability Type
Mobility & Utility
Power Cost
20 Power Points
Cast Time
Instant (0.10s)
Flight Duration
6.0 seconds max
Cooldown
3.5s after landing
Special Status
Ground Hazard Immunity & Aerial Ground Slam
Combo Synergy
Cancel Levitation into Crush Form aerial ground slam

Entity Codex & Combat Mechanics

Allows Dylan to levitate vertically for up to 6 seconds, bypassing ground hazard pools while targeting enemy weakspots from elevated vantage points.

Technical Parametric Matrix & Frame Data

AttributeCombat Parameter
Ability TypeMobility & Utility
Power Cost20 Power Points
Cast TimeInstant (0.10s)
Flight Duration6.0 seconds max
Cooldown3.5s after landing
Special StatusGround Hazard Immunity & Aerial Ground Slam
Combo SynergyCancel Levitation into Crush Form aerial ground slam

The Kinetic Momentum Loop & Synergy Strategy

  • Momentum Role: Integrates seamlessly with Dylan Faden's tri-phase kinetic combat loop (Power Generation → Falter Stagger → Execution).
  • Synergy Pairing: Combine with Crush Form or Extend Form to maintain pressure across multiple combat ranges.
  • Upgrade Progression: Enhance via Living Shards at The Gap hub to unlock tier-specific resonance modifications.