Structured Entity Codex

Apex Legends Database & Codex

Comprehensive catalog of all 27 verified entities in Apex Legends. Search by name, filter by operational category, and inspect detailed parametric stats and synergy combinations.

27 ENTITIES
Assault Rifle

VK-47 Flatline

Mid-Range Heavy Primary

Hard-hitting heavy assault rifle with punch-through flinch and strong hipfire precision without requiring a barrel stabilizer.

Ammo Type Heavy Rounds
Base DPS 200
Damage (Body/Head/Leg) 20 / 26 / 15
Assault Rifle

R-301 Carbine

Laser-Smooth Mid-Range Primary

The gold-standard light assault rifle renowned for its gentle S-curve recoil pattern, high 810 RPM cadence, and reliable long-range tracking capabilities.

Ammo Type Light Rounds
Base DPS 203
Damage (Body/Head/Leg) 15 / 20 / 11
Assault Rifle

HAVOC Rifle

Extreme DPS Energy Shredder

Energy rifle with a large purple magazine and sustained energy damage output; enhanced drastically by its locked Turbocharger.

Ammo Type Energy Rounds
Base DPS 224
Damage (Body/Head/Leg) 20 / 26 / 15
Assault Rifle

Nemesis Burst AR

Ramping Energy Burst Primary

Four-round burst energy rifle featuring an escalating charge meter that increases fire rate and reduces burst delay, delivering devastating suppression at full heat.

Ammo Type Energy Ammo
Base DPS 128~165 (Ramping)
Damage (Body/Head/Leg) 17 / 22 / 13
Assault Rifle

Hemlok Burst AR

Precision Heavy Burst Weapon

Three-round burst heavy assault rifle dealing 20 body damage per round (60 per trigger pull), with extreme headshot leverage and single-fire long-range poke capability.

Ammo Type Heavy Rounds
Base DPS 122
Damage (Body/Head/Leg) 20 / 28 / 15
Submachine Gun

Volt SMG

Premier Competitive CQB Shredder

S-Tier energy submachine gun with low horizontal sway and a strong ADS movement speed multiplier.

Ammo Type Energy Rounds
Base DPS 192
Damage (Body/Head/Leg) 16 / 20 / 13
Submachine Gun

R-99 SMG

Blinding CQB Burst Finisher

High-octane 1080 RPM light submachine gun designed for point-blank one-clips, rewarding aggressive sliding entries and fast reloads.

Ammo Type Light Rounds
Base DPS 216
Damage (Body/Head/Leg) 12 / 15 / 10
Submachine Gun

C.A.R. SMG

Dual-Ammo Hybrid Flanker

Combat Adaptive Rifle firing both Heavy and Light ammo types interchangeably, pairing a 217 DPS output with an ammo-swapping flexibility that prevents ammo starvation.

Ammo Type Heavy/Light Rounds
Base DPS 217
Damage (Body/Head/Leg) 14 / 18 / 11
Submachine Gun

Prowler Burst PDW

Heavy Five-Round Burst PDW

Heavy ammo bullpup PDW unleashing 5-bullet bursts of 16 damage per round, tearing through armor with pinpoint hipfire spread.

Ammo Type Heavy Rounds
Base DPS 154
Damage (Body/Head/Leg) 16 / 20 / 13
Submachine Gun

Alternator SMG

Twin-Barrel Consistent Trapper

Twin-barrel light submachine gun with a relaxed 600 RPM fire rate, delivering maximum accuracy and minimal recoil for beginner-to-intermediate entry fraggers.

Ammo Type Light Rounds
Base DPS 180
Damage (Body/Head/Leg) 18 / 23 / 14
King of Peek-and-Burst Shotguns

Lever-action shotgun delivering a full-pellet body burst in a star-shaped 11-pellet spread; features an ADS precision choke and Kinetic Feeder slide reloads.

Ammo Type Shotgun Shells
Base DPS Burst Dominant (99 DMG)
Damage (Body/Head/Leg) 108 (11x9) / 135
Horizontal Line Wall Shotgun

Semi-automatic shotgun firing an 8-pellet horizontal line spread that constricts when aiming down sights, guaranteeing high damage against center-mass targets.

Ammo Type Shotgun Shells
Base DPS 105~124 (Bolt Dependent)
Damage (Body/Head/Leg) 95 / 95 / 95
Shotgun

EVA-8 Auto

Full-Auto Drum Shotgun

Full-auto combat shotgun firing an 8-pellet spread for 56 damage per shell, firing continuously without pump interruptions.

Ammo Type Shotgun Shells
Base DPS 156~187 (Bolt Dependent)
Damage (Body/Head/Leg) 56 / 56 / 56
Compact Tri-Barrel Pistol Shotgun

Pistol-class shotgun firing a triangular 3-pellet grouping with fast fire rate and 100% pistol mobility, lethal when equipped with Hammerpoint Rounds.

Ammo Type Shotgun Shells
Base DPS 132~163 (Bolt Dependent)
Damage (Body/Head/Leg) 51 / 63 / 51
Light Machine Gun

M600 Spitfire

Deep-Magazine Heavy Suppressor

Sustained-fire light machine gun packing up to 50 rounds per drum magazine, capable of suppressing entire teams without reloading.

Ammo Type Light Rounds
Base DPS 189
Damage (Body/Head/Leg) 21 / 26 / 18
Light Machine Gun

Rampage LMG

High-Damage Door-Breaching Machine Gun

Heavy-caliber LMG dealing 29 body damage per shot; can be revved up with a Thermite Grenade to boost its fire rate and shatter doors instantly.

Ammo Type Heavy Rounds
Base DPS 145
Damage (Body/Head/Leg) 29 / 36 / 25
Light Machine Gun

Devotion LMG

Ramping Energy Heavy Gun

Energy LMG with an escalating fire rate that ramps from 300 to an astronomical 900 RPM, delivering the highest theoretical sustained DPS in the game.

Ammo Type Energy Ammo
Base DPS 80~240 (Ramping)
Damage (Body/Head/Leg) 16 / 20 / 14
Light Machine Gun

L-STAR EMG

Continuous Plasma Direct-Fire Gun

Energy machine gun firing large heat-dissipating plasma bolts without magazine reload interruptions; managed through an overheat cooldown gauge.

Ammo Type Energy Ammo
Base DPS 190
Damage (Body/Head/Leg) 19 / 24 / 16
Marksman & Sniper

Sentinel Sniper Rifle

Shield-Cracking Precision Bolt Sniper

Bolt-action sniper rifle delivering 70 body damage; can be energized with Shield Cells to raise body damage to 88 and headshots to 158, cracking high-tier shields fast.

Ammo Type Sniper Ammo
Base DPS 44
Damage (Body/Head/Leg) 70 / 126 / 63
Marksman & Sniper

30-30 Repeater

Chargeable Mid-to-Long Marksman Rifle

Lever-action marksman rifle with a built-in ADS charge mechanic that raises body damage from 43 to 65 (69 to 104 on headshot), reloadable shell-by-shell.

Ammo Type Heavy Rounds
Base DPS 100
Damage (Body/Head/Leg) 43~65 / 69~104 / 37~55
Marksman & Sniper

G7 Scout

High-Cadence Light Marksman

Semi-automatic light marksman rifle dealing 33 damage per shot with a brisk trigger rate, ideal for third-party chipping and EVO shield farming.

Ammo Type Light Rounds
Base DPS 135
Damage (Body/Head/Leg) 33 / 48 / 25
Marksman & Sniper

Triple Take

Triple-Barrel Choked Marksman

Energy marksman rifle firing 3 horizontal energy projectiles that choke into a single pinpoint beam while aiming down sights, doubling as a pseudo-shotgun in close range.

Ammo Type Energy Ammo
Base DPS 121
Damage (Body/Head/Leg) 23x3 (69) / 37x3 (111) / 21x3 (63)
Marksman & Sniper

Longbow DMR

Semi-Automatic Precision Sniper

Semi-automatic sniper rifle dealing 60 body damage and 108 headshot damage at 78 RPM, granting steady long-distance pressure across canyons.

Ammo Type Sniper Ammo
Base DPS 78
Damage (Body/Head/Leg) 60 / 108 / 48
Marksman & Sniper

Kraber .50-Cal Sniper

Mythic One-Shot Care Package Sniper

Legendary mythic bolt-action rifle delivering 150 body and 210 headshot damage, instantly downing any player regardless of helmet or armor tier.

Ammo Type Mythic Sniper Ammo
Base DPS 63
Damage (Body/Head/Leg) 150 / 210 / 120
High-Elo Skill-Cannon Handgun

High skill-ceiling Sniper-ammo pistol dealing 50 body and 75 headshot damage with 100% strafe velocity, letting elite players jiggle-peek obstacles without mobility penalties.

Ammo Type Sniper Ammo
Base DPS 140
Damage (Body/Head/Leg) 50 / 75 / 45
Full-Auto Pocket Machine Pistol

Fully automatic light pistol firing at 780 RPM with lightning-fast handling and draw times, enhanced massively with Hammerpoint Rounds against unshielded HP.

Ammo Type Light Rounds
Base DPS 182
Damage (Body/Head/Leg) 14 / 18 / 11
Precision Tap-Fire Backup Pistol

Semi-automatic light handgun with an uncapped 420 RPM trigger speed, serving as an exceptional flesh-finisher when equipped with Hammerpoint Rounds.

Ammo Type Light Rounds
Base DPS 168
Damage (Body/Head/Leg) 24 / 30 / 22