Wingman Heavy Revolver
High skill-ceiling heavy revolver dealing 45 body and 75 headshot damage with 100% strafe velocity, letting elite players jiggle-peek obstacles without mobility penalties.
Weapon Overview & Ballistic Profile
High skill-ceiling heavy revolver dealing 45 body and 75 headshot damage with 100% strafe velocity, letting elite players jiggle-peek obstacles without mobility penalties.
Shield Tier TTK & Damage Breakdown
Below is the empirical Time-to-Kill (TTK) performance matrix for the Wingman Heavy Revolver across all four standard shield tiers in competitive Apex Legends:
| Target Armor Tier | Total Effective HP | Time to Kill (TTK) | Body Hits Required |
|---|---|---|---|
| White Shield (Tier 1) | 150 HP | 1.15s (4 body shots) | 4 body shots |
| Blue Shield (Tier 2) | 175 HP | 1.15s (4 body shots) | 4 body shots |
| Purple Shield (Tier 3) | 200 HP | 1.54s (5 body shots / 3 headshots) | 5 body shots / 3 headshots |
| Red Evo Shield (Tier 4) | 225 HP | 1.54s (5 body shots) | 5 body shots |
Ballistic Handling & Recoil Smoothing Mechanics
Recoil Tendency: Sharp vertical kick, re-centers within 0.12s.
In the Source engine underlying Apex Legends, engaging targets at an angular crosshair speed of 3.7 degrees per second or greater triggers Recoil Smoothing. When tracking strafing enemies between 20 and 45 meters with the Wingman Heavy Revolver, counter-strafe to eliminate horizontal recoil kick and maintain pinpoint accuracy.
Optimal Attachments & Loadout Synergy
- Supported Attachments: Extended Heavy Mag, Skullpiercer Hop-Up, 1x-2x Optics.
- Recommended Secondary Pairing: Pair with Peacekeeper or HAVOC Rifle to cover close-quarters corner peeks.
- Best Legend Synergy: Wraith, Horizon, Pathfinder, Bangalore.