weapons

Marvel Rivals Team-Up Abilities: Synergies & Base Combos

Direct Answer

Team-Up abilities activate when two documented partners share a squad. The community wiki's hero pages currently mark several classic pairings, including Ammo Overload, Metallic Chaos, Ragnarok Rebirth, Symbiote Bond, Voltaic Union and parts of Gamma Charge, as unavailable in the current season. Documented live synergies include Arcane Order, Planet X Pals, Vibrant Vitality, Symbiote Shenanigans, Deep Wrath, Fastball Special, Parker Power-Up, Bestial Hunt, Divine Armory and Stars Aligned, with published damage, healing and cooldown values.

Executive Overview: What You Can Actually Draft This Season

Quick Answer: A team-up activates when the specific heroes named on the wiki's hero pages are on the same team. Some traits on those pages carry an explicit note stating that the team-up ability is unavailable in the current season of Marvel Rivals; everything below separates the traits documented without that note from the ones documented with it, and every number quoted is copied from the matching hero page entry. Where a hero page lists no cooldown or no damage value, this guide says so instead of guessing.

Marvel Rivals Team-Up Abilities Synergy Matrix


Live Team-Up Matrix (Documented Without the Unavailability Note)

The table below lists the team-ups whose hero-page entries do not carry the current-season unavailability note, together with the partners named in each entry and the literal parameter lines recorded there.

Team-Up Ability Documented Partners Hero-Side Trait Names Documented Numbers
Duality Dance Adam Warlock + Luna Snow Cosmic Awareness / Light & Shadow Karma Luna tethers nearby enemies and heals equal to damage taken; Duration - 6 seconds; Cooldown - 30 seconds
Gamma Charge (Black Panther branch) Black Panther and Namor with Hulk Gamma Vibranium Armor Duration - 4 seconds; Shield durability - 100; Cooldown - 45 seconds
Gamma Charge (Iron Man branch) Hulk with Iron Man Gamma Overdrive Repulsor Blast rises to 65 on direct hit and 60 on explosion; Unibeam's damage to 220 per second
Stars Aligned Captain America + Winter Soldier Captain's Spirit Clash shockwave Damage - 80; Cooldown - 15 seconds; Bonus max health - 100
Arcane Order Doctor Strange + Scarlet Witch + Magik Enchanted Enhancement / Sorcery Surge / Chain of Cyttorak Wanda rapid-fire Damage - 22 on direct hit, Duration - 10 seconds, Cooldown - 30 seconds; Magik Chain impact damage - 45, Chain overtime damage - 10 per second, Cooldown - 15 seconds
Psionic Mayhem Doctor Strange + Invisible Woman Psionic Vortex Maelstrom pulls enemies in; Max bonus health generated - 75 for Strange, 50 for his allies
Planet X Pals Groot + Rocket Raccoon or Jeff the Landshark Friendly Shoulder / Old Friends / New friends Riding passenger gets Damage reduction - 35%; Groot carries one passenger at a time
Vibrant Vitality Mantis + Groot or Loki Wild Wall / Deific Blessing Groot wall: Wall durability - 150, Healing rate - 40 per second, Cooldown - 10 seconds; Loki stones: Damage boost - 25%
Symbiote Shenanigans Venom + Hela or Jeff the Landshark Hel Tendrils / Guardian of the Deep / Healing Tendrils Hela: Slowdown duration - 3 seconds; Jeff: Health burst - 70, Cooldown - 20 seconds; Venom passive: +150 health
Deep Wrath Hela + Namor Death Knell / Tidal Dirge Ghost Monstro duration - 4 seconds; Namor: Damage - 65 in the center of the explosion, 45 in the outer circle, Reduced Healing potency - 20%, Cooldown - 20 seconds
Fastball Special Hulk or The Thing + Wolverine Gamma Fastball Cooldown - 3 seconds if Wolverine is dropped without being thrown, 15 seconds if Wolverine is thrown
Jeff-Nado Jeff the Landshark + Storm It's Jeff-Nado! Combined ultimate deals Damage - 160 per second; Storm steers while Jeff is helpless
Mr. Pool's Interdimensional Toybox Jeff the Landshark + Deadpool Jeff's Cuddle Buddy Undestructible plushie heals allies: Duration - 5 seconds, Healing rate - 50 per second, Cooldown - 35 seconds
Explosive Entanglement Magneto + Gambit Royal Blade Thrown sword: Sword damage - 70 on direct hit, Burst damage - 25, Duration - 10 seconds, Cooldown - 30 seconds
Parker Power-Up Spider-Man + Peni Parker Sticky Spider-Bomb Web bomb Damage - 10 on contact with enemy, 30 on explosion; Cooldown - 20 seconds; hand-detonation grants 50 bonus health
Rocket Network (Star-Lord branch) Rocket + Star-Lord or Mister Fantastic Rocket Network / Network Leapspider Teleport delay - 2 seconds; Teleporter durability - 100; Cooldown - 5 seconds if the teleporter is destroyed, 30 seconds after performing a teleport
Bestial Hunt The Punisher + Daredevil Justice Sense Devil grenade Damage - 45; Blindness duration - 1.5 seconds; Cooldown - 15 seconds
Divine Armory Thor + Angela Thunderstrike Pike Spear damage - 25; Follow-up leap damage - 50; Follow-up leap timing window - 6 seconds; Cooldown - 30 seconds
Chilling Assault Luna Snow + Iron Fist or Emma Frost Winter's Chill Partners gain new icy abilities; the wiki does not list damage or cooldown values

How to Read the Live Entries

Two structural notes matter more than any single number.

First, activation is membership-based, not item-based. Every entry above uses the same phrasing: the team-up is activated when the named heroes are on the same team. The enhanced ability then belongs to one side of the pair (Luna Snow receives the Duality Dance tendrils, Rocket and Jeff receive the Planet X Pals ride, Wanda and Magik receive their Arcane Order upgrades), so the partner exists to unlock the tool rather than to channel it.

Second, the parameter lines are asymmetric across pairings. Some entries publish a full kit of damage, duration and cooldown values (Explosive Entanglement, Royal Blade's live counterpart, Divine Armory), while others describe the effect in words only. For Chilling Assault, the wiki does not list a cooldown for the granted icy abilities, and the Adam Warlock page's Duality Dance entry simply says Luna Snow gains an ability which makes her immortal while the Luna Snow page attaches concrete timings to it. Read the concrete timings as the working numbers and treat unlisted values as unpublished rather than nonexistent.


Pairings the Wiki Marks Unavailable This Season

Veteran players keep searching for these combinations because they defined earlier metas, which is why they are collected here instead of deleted. The wiki's Team-Ups hub page maintains a separate Removed Team-Ups roster distinct from the current-season active list, and every entry below appears on that roster; the numbers quoted alongside each are the last values documented on the matching hero pages.

Team-Up Ability Documented Partners Last Documented Numbers on the Hero Pages
Ammo Overload Rocket Raccoon + The Punisher Overload device grants infinite ammo and increased attack speed; Duration - 12 seconds; Cooldown - 45 seconds
Metallic Chaos Magneto + Scarlet Witch Chaos-empowered sword fires slices at Damage - 90; Duration - 10 seconds; the wiki does not list a cooldown for the disabled interaction
Ragnarok Rebirth Hela + Thor or Loki 50 bonus health per Hela kill; killed brother reborn at death location with 80% of his health
Symbiote Bond Venom + Spider-Man or Peni Parker Spider-Man spikes Damage - 50; Duration - 1 second; Cooldown - 30 seconds
Voltaic Union Thor + Captain America or Storm Ricocheting infinite-throw shield; Duration - 6 seconds; Cooldown - 20 seconds
Gamma Charge (Doctor Strange branch) Hulk + Doctor Strange Maelstrom enhanced with gamma radiation to increase its damage; the wiki lists no numeric value
Gamma Charge (Namor branch) Namor + Hulk Beam spawn at Damage - 60 per second; Gamma Monstro health - 200; Duration - 10 seconds; Cooldown - 15 seconds
Guardian Revival Adam Warlock + Star-Lord or Mantis Max soul state duration - 13 seconds; Cooldown - 135 seconds (Persists between respawns)
Dimensional Shortcut Black Panther + Magik Recall with Bonus health generation - 80% of missing health; Cooldown - 30 seconds
Chilling Charisma Luna Snow + Jeff the Landshark or Namor Icy empowerment at Duration - 10 seconds; Cooldown - 30 seconds
Atlas Bond Luna Snow + Iron Fist Icy chi shockwave at Damage- 25, Healing - 75; Slow duration - 2.5 seconds; Cooldown - 20 seconds
Mental Projection Emma Frost + Magneto or Psylocke Moving clone at Clone health - 150; Cooldown - 30 seconds
Ever-Burning Bond Spider-Man + Human Torch Inferno blast damage - 30; Burn effect damage - 15 per second; Distance traveled - 12 meters
ESU Alumnus Spider-Man + Squirrel Girl Web bomb grant described without numbers
Operation: Microchip The Punisher + Black Widow Piercing-round rifle empowerment described without numbers
Rocket Network (Peni Parker branch) Rocket + Peni Parker BRB upgraded with arachno-mines and spider-drones; no numbers listed

Where the Wiki Disagrees With Itself

Three clusters carry conflicting notes across sibling hero pages, and an honest draft decision means knowing about them before queuing.

  • Guardian Revival: the Adam Warlock and Star-Lord pages both mark it unavailable, yet the Mantis page describes her version, Nature's Soul, without the note and gives a 120 Second Cooldown with a revival choice window during 12 seconds instead of the 13 seconds documented on the marked-unavailable Star-Lord entry. If you draft Mantis, verify in the spawn room whether the revival prompt appears before relying on it.
  • Voltaic Union: the Thor and Captain America pages carry the unavailability note, but the Storm page still lists her Charged Gale enhancement without it, at 20 Second Cooldown and 50 Damage with a 60 meter range that chains to enemies up to 5 meters away. Treat the Thor-plus-Storm line as unconfirmed this season.
  • Gamma Charge family: the Black Panther, Hulk and Iron Man pages document their branches without the note, while the Doctor Strange and Namor pages mark their branches unavailable. The same named team-up is therefore partially live depending on which partner you draft.

Peni Parker's page adds a fourth curiosity: her team-up section carries the heading Armor Explosion with no description, parameters or note attached, so nothing can responsibly be claimed about it.


Frequently Asked Questions

Why are famous combos like Metallic Chaos and Ammo Overload missing from my spawn room?

The community wiki's hero pages flag them with a note that the team-up ability is unavailable in the current season. The pages record the previous parameters but do not explain the removal, so consider those pairings inactive until a hero page drops the note.

Does a team-up need both heroes alive to stay active?

The hero pages describe activation purely as team membership: the ability is activated when the named partners are on the same team. The wiki does not document a shared team-up cooldown that ticks down while a partner is eliminated, so plan confirmations around your actual survival.

Which live synergy has the biggest published numbers?

By raw documented values in the tables above, the live Iron Man branch of Gamma Charge (a 220 per second Unibeam during Armor Overdrive) and the Jeff-Nado combined ultimate (Damage - 160 per second) sit at the top, but the wiki publishes no win-rate or tier ranking for team-ups themselves. For overall hero strength, read the Marvel Rivals Tier List, and for six-hero rosters built around confirmed partners, read the Best Team Comps Guide.