weapons

Fisch Rod Stats Database: Lure Speed, Luck, Control & Max Weight

By GameIndex Editorial Team
Direct Answer

The Fisch rod progression runs Carbon Rod (2,000 C$) to free Fungal Rod, to Carrot Rod (75,000 C$), to Great Dreamer Rod (700,000 C$), to Great Rod of Oscar (2,500,000 C$, Level 250), to Noiseform Rod via Shady Scrip. Every stat row below carries community consensus provenance, and patch-sensitive conflicts are flagged instead of averaged.

Quick Answer

Progression order: Carbon Rod (2,000 C$, 25% luck, 600 kg) at Moosewood Village, free Fungal Rod via the Mushgrove Swamp alligator quest (45% luck, 4x mutation passive), Carrot Rod (75,000 C$, 125% luck, 10,000 kg), Great Dreamer Rod (700,000 C$, 147% luck, infinite weight on the spawned Cursed Isle), Great Rod of Oscar (2,500,000 C$, 280% luck, Level 250 gate), then the Noiseform Rod at the Shady Bazaar (290% luck, infinite weight).

This database tracks every rod that matters on the progression path with full stat rows. Where two trusted sources disagree on a value because the game changed between their snapshots, the row is flagged as patch-sensitive instead of silently picking a winner. Prices and gates are part of the data: a rod you cannot reach yet is a rod that cannot help you.

Technical Specifications

Rod Price (C$) Lure Speed Luck Control Resilience Max Weight Location
Flimsy Rod Starter 0% 0% 0 0% 10.4 kg Moosewood spawn
Training Rod 300 10% -70% 0.2 20% 7.6 kg Moosewood
Plastic Rod 750 10% 15% 0 10% 100 kg Moosewood
Lucky Rod 1,200 -30% 60% 0.05 -12% 175 kg Moosewood
Carbon Rod 2,000 15% 25% 0.05 10% 600 kg Moosewood Village merchant
Fast Rod 5,000 45% -15% 0.05 -12% 175 kg Moosewood
Fungal Rod Free 40% 45% Low 20% 150 kg Mushgrove Swamp quest
Avalanche Rod 35,000 40% 68% 0.15 - 65,000 kg Purchasable
Carrot Rod 75,000 85% 125% Low 25% 10,000 kg Carrot Garden cave
Kings Rod 100,000 30% 85% 0.15 - High Purchasable
Destiny Rod 190,000 45% 250% 0.2 - 177,777 kg 70% Bestiary gate
Great Dreamer Rod 700,000 75% 147% Low 17% Infinite Cursed Isle
Great Rod of Oscar 2,500,000 95% 280% Low 20% 100,000 kg Toxic cave, Terrapin Island
Noiseform Rod Shady Scrip 125% 290% Low 65% Infinite Shady Bazaar
Blade of Glorp End-game 100% 288% Low 45% Infinite Roslit Bay
Masterline Rod Completion 1000% 350% 0.15 50% Infinite Full Bestiary + Rod Journal

Reading The Stats

Lure speed sets how quickly a bite arrives, and it compounds over hundreds of casts per session. Luck raises the odds of rare species and mutations, which is why it dominates the endgame value calculus. Control steadies the reeling minigame bar, resilience resists fish-driven progress loss, and max weight is a hard gate: a fish heavier than your cap is a fish you do not land. Control values stay between 0 and 0.3 across the entire database, so luck and resilience carry the comparison weight.

Acquisition Routes

  • Carbon Rod: the merchant at Moosewood Village, 2,000 C$. No quest, no gate, immediate purchase.
  • Fungal Rod: travel to Mushgrove Swamp, take the alligator quest, catch the alligator at Alligator Marsh, return it to the quest giver. Free, with the 30% Fungal mutation passive at 4x value.
  • Carrot Rod: inside the Carrot Garden cave for 75,000 C$, carrying a 15% chance for the Carrot mutation at 5x value plus a chance to spawn a luck-boosting carrot pool.
  • Great Dreamer Rod: sold on the Cursed Isle, an island you spawn yourself by buying a Smokescreen Totem at Mushgrove Swamp for 2,000 C$ and using it.
  • Great Rod of Oscar: hidden in the toxic cave south of Terrapin Island, priced at 2,500,000 C$ with a Level 250 requirement.
  • Noiseform Rod: bought with Shady Scrip from the Mysterious Shadow NPC at the Shady Bazaar, an entirely separate currency economy from C$.
  • Destiny Rod: unlocks for purchase once total Bestiary completion hits 70%, priced at 190,000 C$.
  • Masterline Rod: the completion reward for the entire Bestiary plus the entire Rod Journal, granting 1000% lure speed and 350% luck.

Troubleshooting & Critical Tips

  • Patch-sensitive rows: a few early rods have snapshot disagreements between trusted sources on luck or max weight; treat those specific cells as community consensus under re-verification rather than settled fact.
  • Infinite weight caps are real gates: the Great Dreamer Rod onward removes the ceiling that loses heavy fish at the bar.
  • Enchant Relics multiply whatever rod you attach them to, so apply them only after the rod is one you will keep; enchanting happens at the Keeper's Altar beneath the Statue of Sovereignty during nighttime.

For how these rods rank against each other in practice, read the Fisch Rod Tier List, and for the mutation layer that multiplies their output, read the Fisch Mutations Guide.